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TableTennis

A Mii in a match against Alisha.

"Table Tennis" redirects here. For the Wii Play minigame, see Table Tennis (Wii Play).

Table Tennis is one of the 12 games available for play in Wii Sports Resort. There are two variations of the game: Match and Return Challenge.

Match[]

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Alisha is about to play against Nelly in a Table Tennis match.

All matches involve playing against another player or a computer-generated Mii and trying to make the ball bounce twice on the other side of the table in a first-to-six-points match. To win, the player must have at least six points (or eleven if they chose to play in an 11-point match) and have a two-point lead over the opposing player.

Opponents[]

  1. Cole (Beginner - Level 11 to 15)
  2. Keiko (Vice-Beginner - Level 26 to 30)
  3. Gabriele (Level 41 to 45)
  4. Marco (Level 56 to 60)
  5. Megan (Level 71 to 75)
  6. Steph (Level 86 to 90)
  7. Gabi (Level 101 to 105)
  8. Eva (Level 116 to 120)
  9. Jackie (Level 131 to 135)
  10. Andy (Level 146 to 150)
  11. Gwen (Level 161 to 165)
  12. Midori (Level 176 to 180)
  13. Miguel (Level 191 to 195)
  14. Luca (Level 206 to 210)
  15. Takumi (Level 221 to 225)
  16. Hiromi (Level 236 to 240)
  17. Tomoko (Level 251 to 255)
  18. Jessie (Level 266 to 270)
  19. Ian (Level 281 to 285)
  20. Shinta (Level 296 to 300)
  21. Tatsuaki (Level 311 to 315)
  22. Hiroshi (Level 326 to 330)
  23. Giovanna (Level 341 to 345)
  24. Pablo (Level 356 to 360)
  25. Elisa (Level 371 to 375)
  26. Fritz (Level 386 to 390)
  27. Eddy (Level 401 to 405)
  28. Eduardo (Level 416 to 420)
  29. Ryan (Level 431 to 435)
  30. Alisha (Level 446 to 450)
  31. Ursula (Level 461 to 465)
  32. Ashley (Level 476 to 480)
  33. Nick (Level 491 to 495)
  34. Silke (Level 506 to 510)
  35. Saburo (Level 521 to 525)
  36. Rachel (Level 536 to 540)
  37. Sarah (Level 551 to 555)
  38. Martin (Level 566 to 570)
  39. Emma (Level 581 to 585)
  40. Shouta (Level 596 to 600)
  41. Hayley (Level 611 to 615)
  42. Pierre (Level 626 to 630)
  43. Michael (Level 641 to 645)
  44. Sakura (Level 656 to 660)
  45. Maria (Level 671 to 675)
  46. Anna (Level 686 to 690)
  47. Susana (Level 701 to 705)
  48. Oscar (Level 716 to 720)
  49. Daisuke (Level 731 to 735)
  50. Fumiko (Level 746 to 750)
  51. Haru (Level 761 to 765)
  52. Matt (Level 776 to 780)
  53. Alex (Level 791 to 795)
  54. Naomi (Level 806 to 810)
  55. Miyu (Level 821 to 825)
  56. Jake (Level 836 to 840)
  57. Tyrone (Level 851 to 855)
  58. George (Level 866 to 870)
  59. Chika (Level 881 to 885)
  60. Chris (Level 896 to 900)
  61. Shinnosuke (Level 911 to 915)
  62. Tommy (Level 926 to 930)
  63. Rin (Level 941 to 945)
  64. Sandra (Level 956 to 960)
  65. Patrick (Level 971 to 975)
  66. Barbara (Top non-Pro player - Level 986 to 990)

Pro Class[]

  1. Stéphanie (Beginner Pro - Level 1001 to 1005)
  2. Takashi (Level 1016 to 1020)
  3. Sota (Level 1031 to 1035)
  4. Abby (Level 1046 to 1050)
  5. Misaki (Level 1061 to 1065)
  6. Abe (Level 1076 to 1080)
  7. Marisa (Level 1091 to 1095)
  8. Hiromasa (Level 1106 to 1110)
  9. Emily (Level 1121 to 1125)
  10. Vincenzo (Level 1136 to 1140)
  11. Holly (Level 1151 to 1155)
  12. David (Level 1166 to 1170)
  13. Steve (Level 1181 to 1185)
  14. James (Level 1196 to 1200)
  15. Ai (Level 1211 to 1215)
  16. Yoko (Level 1226 to 1230)
  17. Ren (Level 1241 to 1245)
  18. Mike (Level 1256 to 1260)
  19. Kentaro (Level 1271 to 1275)
  20. Rainer (Level 1286 to 1290)
  21. Asami (Level 1301 to 1305)
  22. Víctor (Level 1316 to 1320)
  23. Theo (Level 1331 to 1335)
  24. Mia (Level 1346 to 1350)
  25. Shohei (Level 1361 to 1365)
  26. Kathrin (Level 1376 to 1380)
  27. Nelly (Level 1391 to 1395)
  28. Greg (Level 1406 to 1410)
  29. Helen (Level 1421 to 1425)
  30. Julie (Level 1436 to 1440)
  31. Siobhán (Level 1451 to 1455)
  32. Akira (Level 1466 to 1470)
  33. Yoshi (Vice-Champion - Level 1481 to 1485)

Champion[]

  1. Lucía (Level 1496 to 1500)

Left or Right-Handed Players[]

Left-Handed:

Keiko, Gabriele, Marco, Megan, Andy, Gwen, Miguel, Hiromi, Jessie, Ian, Shinta, Hiroshi, Giovanna, Elisa, Ryan, Alisha, Ursula, Sarah, Emma, Shouta, Hayley, Pierre, Michael, Oscar, Haru, Matt, Naomi, Miyu, Chika, Shinnosuke, Stéphanie, Abby, Misaki, Marisa, Vincenzo, James, Kentaro, Rainer, Shohei, Kathrin, Lucía

Right-Handed:

Cole, Steph, Gabi, Eva, Jackie, Midori, Luca, Takumi, Tomoko, Tatsuaki, Pablo, Fritz, Eddy, Eduardo, Ashley, Nick, Silke, Saburo, Rachel, Martin, Sakura, Maria, Anna, Susana, Daisuke, Fumiko, Alex, Jake, Tyrone, George, Chris, Tommy, Rin, Sandra, Patrick, Barbara, Takashi, Sota, Abe, Hiromasa, Emily, Holly, David, Steve, Ai, Yoko, Ren, Mike, Asami, Víctor, Theo, Mia, Nelly, Greg, Helen, Julie, Siobhán, Akira, Yoshi

How to Defeat the Champion[]

If you can beat everyone up until the champion, Lucía, you will need to know these tips:

  • If Lucía paddles a ball off of the table, check if a small sun appears around the ball when you return it. This is called an ion shot. If you succeed in hitting the table, the next ball Lucía will offer will be very fast, and it will be outlined in red (unless she takes too long to return the ball). If you hit an exceptionally strong shot, there will be a sun around Lucía. Hit the ball quickly again and you will get a red-outlined shot. You will find that if you do not succeed in hitting a red-outlined shot from Lucía, you will somersault as you fall. This shot is very unlikely to be in bounds; however, if you hit the ball fast enough with your paddle, you might be able to recover the ball.
  • Make sure to pay attention to her paddle's vertical position: if it is up, she will use backspin and apply curves to a ball. If it is done, she will use topspin to make a ball travel faster.
    • Also, make sure to quickly position yourself after predicting her moves, as she will quickly make a shot and will not give you enough time to react, ranging from 2 bounces/out to being stunned, making it difficult for you to recover.
  • Make sure to hit quickly, increasing the chances of stunning her. Be careful when dealing with backspin with curve shots, as hitting them quickly can lead to "no bounce".

Your skill level must be 1485 or higher in order to face Lucía.

Scoring[]

If you win a 6-point match, this is the skill formula:

6 - 0 = +150 skill

6 - 1 = +125 skill

6 - 2 = +100 skill

6 - 3 = +75 skill

6 - 4 and deuce wins = +50 skill

If you lose a 6-point match, this is the skill formula:

0 - 6 = -150 skill

1 - 6 = -104 skill

2 - 6 = -66 skill

3 - 6 = -37 skill

4 - 6 and deuce losses = -16 skill

If you win an 11-point match, this is the skill formula:

11 - 0 = +150 skill

11 - 1 = +136 skill

11 - 2 = +122 skill

11 - 3 = +109 skill

11 - 4 = +95 skill

11 - 5 = +81 skill

11 - 6 = +68 skill

11 - 7 = +54 skill

11 - 8 = +40 skill

11 - 9 and deuce wins = +27 skill

If you lose an 11-point match, this is the skill formula:

0 - 11 = -150 skill

1 - 11 = -123 skill

2 - 11 = -100 skill

3 - 11 = -79 skill

4 - 11 = -60 skill

5 - 11 = -44 skill

6 - 11 = -30 skill

7 - 11 = -19 skill

8 - 11 = -11 skill

9 - 11 and deuce losses = -4 skill

Inputs[]

IMG 1971

LilGreenYoshi using the hotel slipper against Siobhán.

After the player defeats Lucía, they can press and hold (1) when choosing their Mii, then release it at the loading screen. This allows them to use the hotel slipper as their paddle, which a few Miis use before Lucía is beaten, namely Steve, Emma, Ian, and Chika.

Note: Getting a draw with Lucía (if not beaten at least once) does not unlock the ability to use a hotel slipper.

Press and hold (2) when choosing a Mii, then release it at the loading screen. This unlocks an 11-point match.

Note: The ball's speed in the 11-point match is twice as fast as that in a 6-point match.

Spins and Curves[]

A spin is applied to the ball to change the direction it will go depending on the type of spin the player applies. A curve is applied to the ball with the paddle and alters the ball's travel pattern.

Spins[]

The spin of the ball can be altered by changing the angle at which the player hits the ball.

  • Backspin: Hold the paddle as flat as possible. A backspin will make the rebound it.
  • Topspin: Point the paddle close to the ground. A topspin makes the ball travel much farther, but it will give it a lower bounce.
  • Sidespin: Hold the paddle flat, pointing it down. A sidespin makes the ball bounce to the left or right upon landing.
  • Middlespin: Hold the paddle on its side. A middlespin will make the ball stop spinning.
  • Booster-Topspin: Hold the paddle high, and bring it back. When a booster shot is possible, hit the ball when it's at its bounce peak. A Booster-topspin will make the ball bounce fast and often over the opponent's head, making this a good spin to use.
  • Booster-Backspin: Hold the paddle so that the red side is concealed (black if the player is left-handed). When a booster shot is possible, hit the ball almost as soon as it hits the table. A Booster-Backspin will cause the ball to fly short quickly and bounce longer.
  • Booster-Middle Spin: Hold the paddle like a normal topspin. When a booster shot is possible, hit the ball in the middle of its bounce going up. A Booster-Middlespin will cause the ball to bounce higher when the opponent hits it, causing another booster shot to be possible.

Curves[]

  • Side curve: Side curves can often be created by using backspins.
  • Up curve: The up curve or "top curve" will make the ball travel even faster when paired with a topspin. To do this, angle the paddle out slightly while doing a topspin.

Return Challenge[]

Return Challenge has one or more players attempt to return as many ping-pong balls as possible without missing one or hitting it off the table. The trainer is Greg. One return is equal to one point. Cans will start appearing on the table after 10 points and will give the player three points if the player hits them. The maximum number of points the player can obtain is 999.

Images

Table Tennis Return Challenge

Trivia[]

  • Some of the toughest opponents such as Helen, Julie, and Akira use backspin for almost every shot.
  • The slipper says the word "Hotel".
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  • Like Swordplay, the amount of crowd increases as the player levels up.
  • Like Swordplay and Basketball, after the player beats the champion, they will never encounter Saburo or Marisa. In every game after they beat the Champion, opponents are randomized based on internal IDS. It picks from 001 to 098, inclusive. Since Saburo's internal ID is 000 and Marisa's internal ID is 099, they are excluded in the selection range. This is caused by a bug in a code. The player only encounter them before they beat the champion. [1]
  • Whenever a ping pong ball hits at the closest edge of a table, it depicts sparks and a yellow circle indicating a critical bounce. This causes a ball to make unpredictable movements, ranging from falling down to the ground (resulting "2 bounces") to bouncing away to the table. High-ranked pros and the champion tend to hit at the closest edge, making it harder to recover.
    • At the same time, this is easily exploited and is used in tool-assisted plays. This finishes the game much quicker compared to a human's gameplay.
    • Here are two examples of how hitting at the closest edge makes a quickest game finish (done by Dolphin Emulator): [2][3]
  • The fastest tool-assisted gameplay time is 1 minutes and 13 seconds, if including the versus screen, gameplay, "YOU WIN" text, and skill level progress, held by 20LeeBrian1. [4]
  • Upon versing the CPU opponent after beating the Champion, if you are the server, the minimum number of turns to receive a point is 1 turn, which can be achieved by hitting at the closest edge of the table.
    • If your opponent is the server, the minimum number of turns to receive a point is 2 turns, which also can be achieved by hitting at the closest edge of the table.

Gallery[]

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