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In Wii Sports Resort if you do something good like reaching pro level or beating the champion, you get a stamp and there are five for every 'sport'.

Stamp icon

Stamp when Unlocked

Swordplay Duel Cliff-hanger: The final battle ring appears if the two opponents are still locked in a draw after three rounds. It doesn't matter if you win or lose. You can get this stamp in single-player mode only.

Straight to the Point: Push your opponent out of the ring with a lunge in single-player mode.

Met Your Match: Draw three rounds in a row to get to the final battle ring, then draw again for a completely even match in single-player mode. You may not have won, but it's no easy feat!

One-Hit Wonder: Push your opponent out of the ring with only one strike in single-player mode.

Last Mii Standing: Defeat the champion in a duel. The key is to never let your defenses down and attack any gaps you see. There may be some sort of reward if you win this...

Swordplay Speed Slice Slice and Dice: Win the contest without missing a single object by slicing the wrong way or failing to slice within the time limit. You can only get this stamp in single-player mode.

Slicing Machine: Correctly at least one of each of the 18 types of objects in single-player mode. Different colors count as different types You'll need to play several rounds to get them all!

Psychic Slice: Cut an object correctly before it even hits the ground in single-player mode. You have to by psychic—or lucky—to pull this off.

Double Time: Slice the alarm clock when the two digits on the display are the same, such as 8.8, 7.7, or 6.6. You can only get this stamp in single-player mode.

A Cut Above: Beat the Speed Slice champion (Matt). Empty your mind and slice with your instincts!

Swordplay Showdown Not a Scratch: Clear any stage without taking a hit and losing a heart.

Sword Fighter: Defeat all of your foes to clear the first 10 stages. You can't just swing wildly and hope for the best—it takes finesse.

Perfect 10: Clear Stage 10 without taking a single hit and losing a heart.

Swordmaster: Fight through the final Showdown stage. You must master the art of parrying.

Untouchable Fight through the final Showdown stage without taking a single hit and losing a heart.

Wakeboarding Huge Air: Score 100 points on a single jump! Build up your speed and pull off some massive air.

Bag of Tricks: Land seven or more different kinds of jumps on a single run. Try changing your speed and length of your approach to the wake to pull off different jumps.

Smooth Landing: Land 10 jumps in a row. Even if you pull off an amazing jump, it won't mean anything if you don't land it right. Keep your board flat when landing.

Master Carver: Score 1,000 points or more on the Expert Level without hitting any obstacles.

The Long Way Home: Land 50 jumps and wakeboard all the way around Wuhu island in Free-Cruising mode. You have to complete a course afterwards to get the stamp.

Frisbee Dog

Good Dog: Throw the Frisbee right into the center of the target area to make the dog jump up and grab it out of the air. This is more of an accomplishment for the dog, really...

Balloon Animal: During practice, pop all 9 balloons in ten throws or less. After ten throws, any remaining balloons are replaced with nine new ones.

A for Effort: Score 10 points with each of your 10 throws to get this stamp. That means hitting the green 10-point zone every time. It's at least as hard as aiming for the bulls-eye! You can't get this stamp in team play.

Perfect Target: Hit the center of the target area and score 100 points with all ten of your throws. Extra points scored by popping balloons don't count. You can't get this stamp in team play.

Golden Arm: Score 100 points with every throw and pop every balloon. That'll get you an astonishing 1,500 points. You can't get this stamp in team play.

Frisbee Golf Under Par: Finish 3-, 9-, or 18-hole course under par. A score of 0 is par. A score of -1 or less is under par. You can't earn this stamp in a team-play match.

Lucky Skip: Get this stamp when a Frisbee bound for water hazard skips across the surface of the water and lands safely on the other side.

On a Roll: To pull off a "roll-in," throw your Frisbee from outside the green, hit the ground, and roll it into the goal. It sounds tough, and it's even tougher than you think.

Hole in One: Throw the Frisbee into the target area in just one throw. The target is a tower of light rather than a tiny hole, so it's a lot easier to do than in classic golf... but still not easy.

Straight and Narrow: Play an 18-hole round of Frisbee Golf without throwing any discs out of bounds or into a water hazard. You can't get this stamp in team play.

Archery Bull Stampede / Bulls in a Row: Bull Stampede can be earned by hitting the center of the target with all three arrows in one stage in Archery. This can be in any difficulty level, but not in team play.

Sure Shot / Stay on Target: Sure Shot can be earned by hitting the target with all of your arrows in all of the stages. You can do this on any difficulty level. You can't get this stamp in team play.

Century Shot / Rack 'Em Up!: Century Shot can be earned by shooting one hundred arrows into the target. It doesn't matter where in the target they are, but you have to hit it.

A Secret to Everybody / The Secret Target: There is a secret target in every stage of the level. Hit all the secret targets in every level to get this stamp.

Sharpshooter: Score 10 points with every arrow in each of the 4 rounds. This can be on any difficulty level but not in the team play. Obviously, it's easiest to do on Beginner difficulty.

Basketball 3-Point contest Hot Streak: Sink five consecutive shots in the basket. Get in a good rhythm with the first five balls, and anything's possible.

Bonus Plumber: Drain all five bonus balls.

Quick Draw: Score 20 points or more with at least 10 seconds left on the clock. Don't think—shoot!

Hot Hand: Sink all 25 balls in the basket. Just stay focused and get into the groove!

Pure Shooter: Sink all 25 balls in the basket with at least 15 seconds left on the clock. It takes some serious skills!

Buzzer Beater: Make a last-second shot with a "buzzer beater," a basket scored before the buzzer signals the end of the game. You can get this stamp in single-player mode only.

Hoop Hero: Take down the champions in a pickup game! The reigning Wuhu champions are faster, jump higher, and shoot better than any other team. Better drain some 3-pointers!

Table Tennis In Your Face / Not the Face!: For some reason, you get a stamp for hitting your opponent's face with a ball in single-player mode. Of course, you would never hit them in the face on purpose.

Back from the Brink: Successfully return a ball that hits the edge of the table and bounces at an unpredictable angle, making it harder to hit. You can only get this stamp in single-player mode.

Epic Rally / 30-Stroke Rally: Keep up a rally (hitting the ball back and forth without stopping) for 30 hits or more in single-player mode.

Perfectly Matched / A Worthy Opponent: Draw with your opponent in single-player mode. According to the house rules, a match is declared a draw if neither player can get two points ahead and the score reaches 20-20.

Table Titan / Defeat the Champion: Beat the Table Tennis champion (Lucía) in a match. The current champion quickly surpassed her teacher and has since gone undefeated.

Bowling Gobble Gobble: Bowl three strikes in a row to get a turkey. Apparently, the term comes from an old custom of giving a turkey to any player that could get three strikes in a row. You can't get this stamp in team play.

Split Spare: Complete a spare after getting a split on your first throw. A split is when you knock over the headpin but leave other pins side by side or standing with an opening, or split, between them.

High Roller: Get a score of 200 points or more to receive this stamp. That means, for example, getting all strikes and spares, with at least one double. Very little margin for error! You can't get this stamp in team play.

Pin Dropper: Score a strike or a spare on every frame (except the third throw of the 10th frame, which doesn't count). You can't get this stamp in team play.

Perfect Game: Bowl 12 strikes in a row! You can't get this stamp in team play.

100 Pin Game Super Strike: Knock all 100 pins down with one huge strike. That domino effect is so satisfying to watch!

Split Spare: Complete a spare after getting a split on your first throw. A split is when you knock over the headpin but leave other pins side by side or standing with an opening, or split, between them.

Off the Wall: Hit the gutter guard once and then get a strike. Bring your skill ... or luck!

Secret Strike: Word is, there's a somewhat unusual way to get a strike. They say it has something to do with the gutter guards...

Pin Dropper: Score a strike or a spare on every frame (except the third throw of the 10th frame). You can't get this stamp in team play.

Spin Control Mode One for All: Knock down at least one pin in every frame. You can't get this stamp in team play.

Split Spare: Complete a spare after getting a split on your first throw. A split is when you knock over the headpin but leave other pins side by side or standing with an opening, or split, between them.

Head First: Knock down the headpin in every frame. You can't get this stamp in team play.

English Major: Score 170 points or more without hitting a single barrier. You have to put English (spin) on the ball to pull it off! You can't get this stamp in team play.

Pin Dropper: Score a strike or a spare on every frame (except the third throw of the 10th frame, which doesn't count). You can't get this stamp in team play.

Golf Under Par: Finish any course under par (in less than the set number of shots for the course). Zero is par, and a score of -1 or less is under par. You can't get this stamp in team play.

Chip In: Get a "chip in" when a chip shot, a short shot used to get the ball onto the green, falls or rolls straight into the hole. Most golfers claim they were aiming for the hole all along...

King of Clubs: Finish a course at 9 under par, or 9 fewer shots than the preset number of shots for the course. On a nine-hole course, that means getting a birdie on every hole! You can't get this stamp in team play.

Ace of Clubs: Finish a course at 18 under par (in 18 fewer shots than the set number of shots for the course). In theory, it's possible to do this even on a nine-hole course. You can't get this stamp in team play.

Hole in One: Hit the ball and sink it into the cup in one amazing shot. In real golf, getting a hole-in-one is extremely rare, even for season pros.

Power Cruising Ringmaster: Go through every single bonus ring on one course. It doesn't matter which course you do it on.

5,000-Pointer: Get a cumulative score of 5,000 points overall.

Power Cruiser: Score 170 points or more on all courses.

Power Jumper: Go through all the bonus rings in the final course.

Leisure Cruiser: Find all the time balloons in one run in single-player Free Cruising mode. You have to complete the Slalom Course afterwards to get the stamp. Not available in multiplayer mode.

Canoeing Beginner License: In single-player mode, get to 200 yd. in the Beginner level of the Speed Challenge.

Intermediate License: Paddle to 300 yd. in the Intermediate level of the Speed Challenge in single-player mode.

Expert License: Get to 400 yd. in the Expert level of the Speed Challenge in single-player mode.

Ducks in a Row: In Free Practice Mode, find all the stray ducklings on the lake and lead them back to their mother. You have to complete the Speed Challenge afterwards to get the stamp.

Cut the Red Tape: Cut the red tape in all levels. Haven't seen any red tape yet? Remember that even after getting your license for each difficulty level, you can still paddle farther.

Cycling Last Gasp Finish a race when you are out of breath. We're not sure this deserves much in the way of congratulations, but oh well...

First of Many Finish a race in 1st place for the first time to get this stamp. It doesn't matter which race you do it on.

1-Stage Master Finish all 1-stage races in first place.

3-Stage Master Finish both 3-stage races in first place.

6-Stage Master Finish the 6-stage race in first place. You only have to finish first in the last stage, so you can gradually work your way to the front of the pack.

Skydiving High Five: Catch and link up with 4 other Mii characters and make sure everyone's face is visible when the camera snaps. Twist the Wii Remote around to get everyone to face the camera.

For the Birds: Take a photo with a bird in it. Hawks are often seen flying just above formation altitude. If you're lucky, a hawk might fly by just as the camera snaps!

Friends in High Places: Catch at least 29 Mii characters during your dive, then join them for the final formation and have a picture taken. Even if you catch more than 29 Mii characters, 30 people is the biggest formation you can get.

Camera Shy: Apparently, if you don't manage to catch anybody on your dive, the photographer will come out from behind the camera for a special shot.

200-point Dive: Get a score of 200 or more. You'll need to make sure everyone's face is visible to get the most bonus points.

Island Flyover Island Hopper: Visit any i point on Wedge Island. Wedge Island is the large island a little way away from the main island, where the golf courses are located.

Pop Frenzy: Pop 150 balloons in the course of one flight. This includes balloons on planes or vehicles and small balloons released from larger ones.

Follow That Plane: Follow Miguel's guide plane around the island for at least three minutes. Watch the smoke trail left by Miguel's plane. It changes color while you are following him. If you can't find him, try firing a flare.

Wuhu Tour Guide: Collect all the i points in the daytime, evening, and night. There are 80 locations, with new information for each time of day. That's 240 I points in total!

Balloonatic: Pop every white balloon at all times of day. Once popped, white balloons will be a different color the next time you play. Balloons on planes or vehicles and small balloons released from larger ones don't count for this stamp

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